Ice Spire Ogre
Giant · Crown of Sloth
T2d6Minor
Frozen cannibal clans, ice spire ogres hurl icicles, dens in glaciers.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 11 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 20 | - | - |
| Mind | 6 | - | - |
| Sense | 14 | - | - |
| Heart | 14 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Glacier Born
Immune to cold damage. Crosses ice and packed snow without slipping.
Maneuvers
Ice Spear
Hurls a jagged icicle at a creature within 40 ft. Body save (DC 13): on a failure it takes 2 damage and is slowed for 1 round, on a success it takes 1 Vigor damage.
Freezing Grasp
Seizes a creature within reach to freeze for the larder. Body save (DC 13): on a failure it takes 2 damage and is grabbed as ice crawls over it, on a success it takes 1 Vigor damage.
Tactics
GM tactics
Cannibal ogres of frozen wastes. Hurls icicles before closing. Freezes prey for later consumption.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.