KING
Jade Serpent

Jade Serpent

Construct · no Crown (Mundane)

T2d6Minor

Gemstone serpents of tombs, jade serpents constrict with stone coils, eyes glowing green.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 13  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1313 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body16--
Mind6--
Sense14--
Heart8--
Cunning14--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Jade Body

Mindless construct: immune to poisoned, charm, and fear, fights until destroyed, and is resistant to non-magical physical damage. Motionless, it passes for a decorative jade carving.

Maneuvers

Maneuver

Constrict

Coils around a creature, which is grabbed and restrained and takes 1 Vigor damage at the start of each of its turns. Body save (DC 13) to wrench free.

Maneuver

Jade Gaze

Locks eyes with one creature within 30 ft, which makes a Heart save (DC 13) or is stunned 1 round as green light floods its mind.

Tactics

GM tactics

Lies coiled around pillars or treasure, appearing as decoration. Strikes when intruders touch the guarded treasure. Constricts the first target and lets the coils grind it down while Jade Gaze stuns approaching rescuers. Retreats into tight spaces where its serpentine form gives it advantage.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.