Kenku
Fey · Crown of Deception
T1d4Minor
Mimic-cursed crow folk, kenku imitate sounds, lairs in ruined towers.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 10 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 10 | - | - |
| Mind | 12 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 8 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Mimicry
Perfectly replicates any sound it has heard, including voices. Cunning check to detect the imitation. Cannot fly despite its vestigial wings.
Coordinated Ambush
Its attacks have advantage against surprised creatures and against creatures adjacent to another kenku.
Tactics
GM tactics
Lures victims with mimicked voices - cries for help, familiar calls. Ambushes with coordinated shortsword attacks from multiple angles. Uses mimicry to confuse and separate groups.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.