Korathi Mimic
Aberration · no Crown (Meridian)
T4d10Major
A featureless humanoid of shifting silver light that studies and perfectly copies creatures, infiltrating communities to feed on progenitor-light signatures while people sleep.
Tier 4 · Role Major · Pool Vigor 7 / Vitality 8 · AC 13 · ATK +7 · Save DC 17 · Dmg d10
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | -1 | -d3 |
| Mind | 18 | +4 | d8 |
| Sense | 18 | +4 | d8 |
| Heart | 16 | +3 | d6 |
| Cunning | 22 | +6 | d12 |
| Fate | 18 | +4 | d8 |
Passives
Perfect Reflection
After studying a creature for 1 round it reshapes into a perfect visual copy, held until it attacks. Physical contact reveals the ruse: glass-smooth skin, wrong temperature.
Light Forge
Shapes blades, shields, and tools from solidified light; a forged shield grants it +2 AC until its next turn.
Declarations
Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.
Identity Theft
Wearing a trusted ally's face, it lunges at that ally's friend. The target saves against Cunning (DC 17) or hesitates and takes 4 damage from a light-forged blade; on a success it takes 1 Vigor damage.
Reactions
Mirror Shift
When its disguise is broken, it instantly copies the creature that revealed it; every observer saves against Cunning (DC 17) or loses track of which one is real.
Tactics
GM tactics
The Korathi mimic infiltrates before fighting. It copies a trusted figure, integrates, and feeds at night. When cornered, it fights with Light-Forged weapons and constantly shifts identity to sow confusion. It prioritizes escape over combat, switching shapes to slip away.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 4 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d10. A crit rolls two: 2d10.
- Crits on a natural 14+ (Cunning 22).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.