KING
Korred

Korred

Fey · no Crown (Mundane)

T2d6Minor

Earthy fey dwarves, korreds dance to bind hair, stone fists pounding rhythms.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 12  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1212 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body12--
Mind8--
Sense14--
Heart14--
Cunning16--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Stone-Kin

Advantage on checks to hide in rocky terrain, and resistant to bludgeoning damage.

Maneuvers

Maneuver

Hair Snare

Animated hair whips out 30 ft. The target saves against Body (DC 13) or is restrained, save ends.

Maneuver

Boulder Toss

Hurls a rock at a target within 60 ft. The target saves against Body (DC 13) or takes 2 damage and is knocked prone; on a success it takes 1 Vigor damage.

Tactics

GM tactics

Snares a target with Hair Snare, then pounds them with the greatclub. Tosses boulders at ranged attackers. Retreats into rocky terrain where its camouflage provides an edge.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.