KING
Kuo-Toa

Kuo-Toa

Monstrosity · Crown of Despair

T1d4Minor

Fishy cult fanatics, kuo-toa worship delusions, monitors whipping herds.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 9  ·  ATK +1  ·  Save DC 11  ·  Dmg 1 (flat)

AC99 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+1d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body12--
Mind8--
Sense14--
Heart12--
Cunning12--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Slick Scales

Breathes air and water and has advantage on checks to escape a grab. Disadvantage on attacks in sunlight.

Passive

Otherworldly Perception

Senses invisible creatures within 30 ft; its bulging eyes track what should not be seen.

Maneuvers

Maneuver

Net

Hurls a sticky net up to 15 ft. The target saves against Body (DC 11) or is restrained, save ends.

Tactics

GM tactics

Swarms enemies with nets. Can sense invisible intruders. Worships false gods created by collective belief. Retreat to water when threatened.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.