KING
Lava Mephit

Lava Mephit

Elemental · no Crown (Mundane)

T1d4Minor

Bubbling rock imps, lava mephits spit molten globs, hardening into traps.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 10  ·  ATK +2  ·  Save DC 11  ·  Dmg 1 (flat)

AC1010 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind8--
Sense12--
Heart8--
Cunning12--
Fate10--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Molten Imp

Flies 30 ft, is immune to fire damage, and needs no air, food, or sleep. Cold damage crusts it over: it is slowed for 1 round.

Passive

Death Burst

When destroyed it bursts in a spray of lava. Each creature within 5 ft saves against Body (DC 11) or takes 1 damage.

Maneuvers

Maneuver

Lava Spit

Hawks a molten glob at a target within 30 ft. The target saves against Body (DC 11) or takes 1 damage and is slowed for 1 round as the lava hardens; on a success it takes 1 Vigor damage.

Tactics

GM tactics

Spits lava to slow enemies, then swarms. More dangerous than lesser mephits. Explodes violently on death.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.