Lava Mephit
Elemental · no Crown (Mundane)
T1d4Minor
Bubbling rock imps, lava mephits spit molten globs, hardening into traps.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 10 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 8 | - | - |
| Sense | 12 | - | - |
| Heart | 8 | - | - |
| Cunning | 12 | - | - |
| Fate | 10 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Molten Imp
Flies 30 ft, is immune to fire damage, and needs no air, food, or sleep. Cold damage crusts it over: it is slowed for 1 round.
Death Burst
When destroyed it bursts in a spray of lava. Each creature within 5 ft saves against Body (DC 11) or takes 1 damage.
Maneuvers
Lava Spit
Hawks a molten glob at a target within 30 ft. The target saves against Body (DC 11) or takes 1 damage and is slowed for 1 round as the lava hardens; on a success it takes 1 Vigor damage.
Tactics
GM tactics
Spits lava to slow enemies, then swarms. More dangerous than lesser mephits. Explodes violently on death.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.