Leonal
Celestial · no Crown (Sacred)
T3d8Minor
Lion-like hunters of fiends, leonals roar to terrify demons, their claws rending the wicked in divine hunts.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 13 · ATK +5 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 16 | - | - |
| Sense | 16 | - | - |
| Heart | 12 | - | - |
| Cunning | 8 | - | - |
| Fate | 18 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Fiend Hunter
The leonal's claws deal 1 extra Vigor damage to fiends and undead, and it can smell them within 60 ft.
Maneuvers
Pounce
The leonal leaps up to 20 ft before its attack. A target it damages after pouncing makes a Body save (DC 15) or is knocked prone.
Terrifying Roar
Enemies within 30 ft that can hear make a Heart save (DC 15) or are frightened for 1 round. Fiends save at disadvantage.
Reactions
Savage Retribution
When a fiend or undead within reach hits the leonal, it rakes the attacker with a claw attack.
Tactics
GM tactics
Leads the hunt with Terrifying Roar to scatter lesser fiends. Pounces on the most powerful enemy. Answers every fiend that touches it with Savage Retribution. Fights with bestial ferocity but calculated precision.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.