Mask Leech
Fiend · Crown of Deceit
T1d4Minor
Eyeless, flat creatures the color of raw flesh, Mask Leeches fuse to humanoid faces, creating perfect duplicates while the paralyzed host is hidden away by spawn-mates.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 10 · ATK +4 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 6 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Wall Crawler
Climbs walls and ceilings at full speed and can smell sleeping humanoids within 60 ft.
Maneuvers
Face Theft
After hitting a creature, the leech clamps over its face: the target is blinded until it tears the leech free with a Body check (DC 11). If it stays attached for 1 full round it fuses, the host is stunned until the leech is removed, and the leech becomes a perfect duplicate of the stolen face. Peeling off a fused leech deals 1 damage to the host.
Numbing Secretion
One creature within 5 ft makes a Body save (DC 11) or is stunned 1 round as the leech's slime deadens its muscles.
Reactions
Desperate Grip
When a creature tries to tear the leech off, it clamps down: the Body check is made at disadvantage.
Tactics
GM tactics
Mask Leeches hunt in packs. One or two attempt Face Theft on isolated targets while spawn-mates drag paralyzed hosts into hiding. They prefer to attack sleeping victims. In combat, they leap at faces from walls and ceilings.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.