Nixie
Fey · no Crown (Mundane)
T1d4Minor
Water nymph singers, nixies charm to drown, homes in crystal streams.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 10 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 6 | - | - |
| Mind | 12 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Spellcasting (water-glamour)
Her song is a small, cold fey magic that turns a listener's own longing against them and draws them down beneath the water.
Amphibious
Breathes air and water. Must submerge at least once a day or takes 1 damage.
Maneuvers
Enchanting Song
One creature within 30 ft that can hear makes a Heart save (DC 11) or walks toward the nixie, charmed, save ends. Taking damage ends the charm.
Drowning Pull
Drags a charmed creature within 5 ft under the water. The victim takes 1 damage and keeps taking 1 Vigor damage at the start of each of its turns until it breaks free with a Body save (DC 11).
Tactics
GM tactics
Sings from the water's edge to charm passersby. Lures charmed victims into deep water. Pulls them under to drown. Flees into the depths if the charm fails.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.