KING
Nothic

Nothic

Aberration · Crown of Mammon

T2d6Minor

One-eyed rot-eaters with rot-ray gazes, nothics crave secrets, peering into minds to bargain knowledge for forbidden lore.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 10  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1010 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind16--
Sense16--
Heart8--
Cunning16--
Fate8--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Truesight

Its single eye sees through illusions and invisibility within 30 ft.

Passive

Secret Hunger

Craves forbidden knowledge and will bargain instead of fight if offered a real secret.

Maneuvers

Maneuver

Weird Insight

One creature within 30 ft makes a Mind save (DC 13) or the nothic plucks one secret or hidden truth it is trying to conceal.

Maneuver

Rotting Gaze

One creature within 30 ft makes a Body save (DC 13); on a failure its flesh sloughs and it takes 2 damage, on a success it takes 1 Vigor damage.

Tactics

GM tactics

Observes from hiding, using Weird Insight to learn secrets. Offers to trade information rather than fight. If attacked, uses Rotting Gaze on threats. Whispers the secrets it has plucked to set its enemies against each other. Flees once its Vigor runs out.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.