Ochre Jelly
Ooze · no Crown (Mindless)
T2d6Minor
Amorphous acid blobs, ochre jellies squeeze through grates, splitting on damage.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 8 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 4 | - | - |
| Sense | 12 | - | - |
| Heart | 5 | - | - |
| Cunning | 6 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Amorphous
Squeezes through 1-inch gaps and climbs any surface, even upside down
Blindsight
Perceives surroundings within 60 ft. Blind beyond.
Split
When hit by lightning or slashing while its pool is at least half full, it splits into two jellies, dividing its remaining pool between them.
Maneuvers
Pseudopod
Standard attack, a lash of corrosive slime.
Tactics
GM tactics
Mindlessly seeks food. Splits when slashed. Use fire or bludgeoning to prevent splitting.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.