KING
Ochre Jelly

Ochre Jelly

Ooze · no Crown (Mindless)

T2d6Minor

Amorphous acid blobs, ochre jellies squeeze through grates, splitting on damage.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 8  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC88 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body16--
Mind4--
Sense12--
Heart5--
Cunning6--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Amorphous

Squeezes through 1-inch gaps and climbs any surface, even upside down

Passive

Blindsight

Perceives surroundings within 60 ft. Blind beyond.

Passive

Split

When hit by lightning or slashing while its pool is at least half full, it splits into two jellies, dividing its remaining pool between them.

Maneuvers

Maneuver

Pseudopod

Standard attack, a lash of corrosive slime.

Tactics

GM tactics

Mindlessly seeks food. Splits when slashed. Use fire or bludgeoning to prevent splitting.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.