Ogre Ettin
Giant · Crown of Wrath
T3d8Major
Bickering dual-minds, ogre ettins argue mid-swing, clubs from both heads.
Tier 3 · Role Major · Pool Vigor 5 / Vitality 6 · AC 10 · ATK +4 · Save DC 15 · Dmg d8
AC107 base + 3 Sense
Vigor5Tier + Heart mod, regenerates
Vitality62 x Tier
Move30 ft
Initiatived8 - d3rerolled each round
Attack+4d20 + bonus vs AC, two or three a turn
Damaged8crit 2d8
Save DC15Tier 3 DC
Crit18+Cunning 14
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 20 | +5 | d10 |
| Mind | 8 | -1 | -d3 |
| Sense | 16 | +3 | d6 |
| Heart | 14 | +2 | d4 |
| Cunning | 14 | +2 | d4 |
| Fate | 12 | +1 | d3 |
Passives
Passive
Two Heads
Advantage on saves against being blinded, charmed, frightened, or stunned. One head is always awake, so it is never surprised.
Passive
Bickering
The heads argue constantly. A clever taunt or trick that sets them shouting at each other can cost the ettin its next maneuver.
Maneuvers
Maneuver
Coordinated Smash
Both heads swing at one target: Body save or it takes 3 damage and is stunned for 1 round; on a success it takes 1 Vigor damage.
Tactics
GM tactics
Heads argue constantly but fight together. One head is usually smarter (slightly). Never sleeps fully.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d8. A crit rolls two: 2d8.
- Crits on a natural 18+ (Cunning 14).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.