KING
Ooze Mephit

Ooze Mephit

Elemental · no Crown (Mundane)

T1d4Minor

Acidic slime sprites, ooze mephits corrode metal, slippery escapes.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 9  ·  ATK +1  ·  Save DC 11  ·  Dmg 1 (flat)

AC99 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+1d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind6--
Sense12--
Heart8--
Cunning12--
Fate10--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Oozing Flight

Flies 30 ft on dripping wings. Resistant to acid damage.

Passive

Death Burst

When killed, it bursts in a spray of acid. Creatures within 5 ft make a Body save or take 1 damage; on a success they take 1 Vigor damage.

Maneuvers

Maneuver

Acid Splash

Spits a gob of acid at a target within 15 ft. The target makes a Body save or takes 1 damage and one piece of its nonmagical metal gear corrodes (-1 AC or -1 to attack rolls until repaired); on a success it takes 1 Vigor damage.

Tactics

GM tactics

Targets armored foes to corrode their equipment. Acid Splash on shields and weapons. Slippery and hard to pin down.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.