Pack Alpha (dire wolf)
Beast
T1d4Sovereign
A monstrous dire wolf, all muscle and terror-howl, that leads its pack on the hunt.
Tier 1 · Role Sovereign · Pool Vigor 2 / Vitality 14 · AC 10 · ATK +2 · Save DC 11 · Dmg d4
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | +3 | d6 |
| Mind | 6 | -2 | -d3 |
| Sense | 14 | +2 | d4 |
| Heart | 13 | +1 | d3 |
| Cunning | 14 | +2 | d4 |
| Fate | 11 | +0 | - |
Passives
Pack Tactics
Advantage on attack rolls against a target that has another creature adjacent to it.
Keen Senses
Advantage on Cunning checks that rely on scent, and cannot be surprised by scent alone.
Maneuvers
Savage Bite
A bite that knocks the target prone if it hits and the target is Full size or smaller.
Declarations
Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.
Terror Howl
Throws back its head and howls. Every enemy within 30 ft makes a Heart save (DC 11) or takes 1 damage and is frightened for 1 round.
Reactions
Run Down
When a fleeing creature moves within reach, the Pack Alpha gets a free attack against it.
Tactics
GM tactics
Howls to rattle the party before closing, then singles out and runs down anyone who breaks and runs.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 10 + 4 x Tier. Full Vigor at combat start; at the start of its turn it rolls 1 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d4. A crit rolls two: 2d4.
- Crits on a natural 18+ (Cunning 14).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Sovereign: 2 Sovereign Actions a round, spent after other combatants' turns, on top of its attacks.
- Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
- Never checks morale: it fights to 0 Vitality or to the exit written into its lowest phase.
- NPCs never take wounds.