KING
Pegasus

Pegasus

Celestial · no Crown (Sacred)

T1d4Minor

Winged steeds of heroes, pegasi rear in defiance of evil, carrying riders to celestial realms.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 10  ·  ATK +2  ·  Save DC 11  ·  Dmg 1 (flat)

AC1010 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind8--
Sense12--
Heart10--
Cunning12--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Celestial Mount

Flies at 90 ft. Can serve as a mount; its rider gains +1 AC while mounted.

Passive

Keen Senses

Advantage on Cunning checks to perceive danger

Maneuvers

Maneuver

Hooves

Makes two hoof attacks.

Maneuver

Diving Strike

Dives from at least 30 ft above and makes a hoof attack with advantage.

Tactics

GM tactics

Swoops down with Diving Strike, then climbs out of melee reach. Stays airborne to protect its rider. Flees from evil creatures if riderless, but fights fiercely to protect a bonded companion.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.