Pegasus
Celestial · no Crown (Sacred)
T1d4Minor
Winged steeds of heroes, pegasi rear in defiance of evil, carrying riders to celestial realms.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 10 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 8 | - | - |
| Sense | 12 | - | - |
| Heart | 10 | - | - |
| Cunning | 12 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Celestial Mount
Flies at 90 ft. Can serve as a mount; its rider gains +1 AC while mounted.
Keen Senses
Advantage on Cunning checks to perceive danger
Maneuvers
Hooves
Makes two hoof attacks.
Diving Strike
Dives from at least 30 ft above and makes a hoof attack with advantage.
Tactics
GM tactics
Swoops down with Diving Strike, then climbs out of melee reach. Stays airborne to protect its rider. Flees from evil creatures if riderless, but fights fiercely to protect a bonded companion.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.