KING
Pooka

Pooka

Fey · no Crown (Mundane)

T2d6Minor

Shapeshifting horse-fey, pookas trick rides to doom, laughter in winds.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 10  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1010 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body12--
Mind14--
Sense14--
Heart8--
Cunning16--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Shapechanger

Can take the form of a horse, pony, goat, or humanoid as a maneuver; it cannot be knocked prone in horse or goat form. A Cunning check against DC 13 spots the fey glint in its eyes.

Maneuvers

Maneuver

Fey Trick

In horse form, it nickers invitingly. A creature within 30 ft makes a Heart save or is compelled to mount and cannot voluntarily dismount (save ends).

Maneuver

Wild Ride

Bolts 60 ft through brambles, rocks, or water with a compelled rider. The rider makes a Body save or takes 2 damage and is thrown off prone; on a success the rider takes 1 Vigor damage and clings on.

Tactics

GM tactics

Appears as a gentle horse near travelers. Lures someone to ride, then bolts into dangerous terrain. Bucks the rider off at the worst possible moment - cliff edges, deep water, thorn patches. Laughs and vanishes.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.