Quickling Brute
Fey · Crown of Deception
T2d6Minor
Hulking speed demons, quickling brutes smash in blurs, rage accelerating time.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 11 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 12 | - | - |
| Mind | 8 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Blinding Speed
Movement speed 90 ft. Attacks against the quickling brute have disadvantage unless it is restrained or incapacitated.
Evasion
On a successful save against an area effect, takes no damage at all, not even Vigor damage.
Maneuvers
Rushing Tackle
Moves up to 30 ft toward a target. The target makes a Body save or is knocked prone.
Whirlwind Smash
Moves up to 60 ft and makes a greatclub attack against up to 3 creatures adjacent to its path.
Tactics
GM tactics
Rushes into melee, tackles the biggest threat prone, then smashes them. Uses Whirlwind Smash to sweep through clustered enemies. Speed and disadvantage on attacks against it are its main defenses.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.