KING
Radiant Dragon

Radiant Dragon

Celestial · no Crown (Sacred)

T4d10Sovereign

Luminous serpents of light planes, radiant dragons breathe searing beams, illuminating truths.

Tier 4  ·  Role Sovereign  ·  Pool Vigor 6 / Vitality 26  ·  AC 14  ·  ATK +6  ·  Save DC 17  ·  Dmg d10

AC1410 base + 4 Sense
Vigor6Tier + Heart mod, regenerates
Vitality2610 + 4 x Tier
Move30 ft
Initiatived8 + d8rerolled each round
Attack+6d20 + bonus vs AC, two or three a turn
Damaged10crit 2d10
Save DC17Tier 4 DC
Crit16+Cunning 18
Sovereign2actions a round, after another turn ends
Disruptd6on any Vitality loss
StatScoreModDie
Body8-1-d3
Mind18+4d8
Sense18+4d8
Heart14+2d4
Cunning18+4d8
Fate20+5d10

Passives

Passive

Spellcasting (light-litanies)

It sings the litanies of the light planes, and truth answers: illusions unravel, invisibility fails, and the unrighteous are seared.

Passive

Luminous Body

Immune to radiant damage. Sheds bright light in a 60 ft radius that reveals invisible creatures, and flies at 120 ft on wings of fused light.

Maneuvers

Maneuver

Illuminating Gaze

One creature within 120 ft makes a Mind save (DC 17) or every illusion, disguise, and invisibility on it is stripped away, and attacks against it are made with advantage until the end of the next round.

Declarations

Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.

Declaration

Sunburst

Telegraph · disrupt d6 · Fate save

The dragon gathers light and looses it in a searing 60 ft cone. Each creature caught in it makes a Fate save (DC 17); on a failure it takes 4 damage and is blinded for 1 round, on a success it takes 1 Vigor damage. Undead and fiends save at disadvantage.

Reactions

Reaction

Wing Flare

When a creature within 10 ft hits the dragon, it snaps its crystal wings wide; the attacker makes a Sense save (DC 17) or is blinded until the end of its next turn.

Tactics

GM tactics

Illuminates the battlefield to negate stealth and invisibility. Uses Illuminating Gaze to expose shapechangers and disguised fiends. Sunburst devastates undead and fiends. Fights honorably, announcing its presence before attacking.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 10 + 4 x Tier. Full Vigor at combat start; at the start of its turn it rolls 4 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d10. A crit rolls two: 2d10.
  • Crits on a natural 16+ (Cunning 18).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Sovereign: 2 Sovereign Actions a round, spent after other combatants' turns, on top of its attacks.
  • Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
  • Never checks morale: it fights to 0 Vitality or to the exit written into its lowest phase.
  • NPCs never take wounds.