Redcap (elder)
Fey · Crown of Wrath
T3d8Minor
Ancient bloodthirsty gnomes, elder redcaps scythe armies, caps eternally crimson.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 11 · ATK +5 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 12 | - | - |
| Mind | 8 | - | - |
| Sense | 16 | - | - |
| Heart | 12 | - | - |
| Cunning | 18 | - | - |
| Fate | 16 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Crimson Cap
Its cap is permanently blood-soaked. It gains +2 to attack rolls against any creature that has already taken damage this fight. Fanatic: it fights to the death instead of fleeing at 0 Vigor.
Iron Boots
Heavy iron boots slow it to 25 ft. A creature the elder hits with a kick makes a Body save (DC 15) or is knocked prone.
Maneuvers
Reaping Sweep
Sweeps its outsized scythe through every creature within 10 ft. Each makes a Body save (DC 15); on a failure it takes 3 damage and bleeds, taking 1 Vigor damage at the start of its next turn; on a success it takes 1 Vigor damage.
Reactions
Relentless Fury
When it drops, it makes one final scythe attack against a creature within reach before falling.
Tactics
GM tactics
Wades into the bloodiest melee. Stomps enemies prone, then reaps them with the scythe. Its Crimson Cap makes it deadlier against anyone already bleeding, and Reaping Sweep clears the ground around it. Fights to the death - always.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.