KING
Roc

Roc

Beast · no Crown (Sacred)

T3d8Major

Monstrous birds of mountain aeries, rocs snatch elephants in talons, their shadows heralding storms.

Tier 3  ·  Role Major  ·  Pool Vigor 4 / Vitality 6  ·  AC 12  ·  ATK +5  ·  Save DC 15  ·  Dmg d8

AC129 base + 3 Sense
Vigor4Tier + Heart mod, regenerates
Vitality62 x Tier
Move30 ft
Initiatived8 - d3rerolled each round
Attack+5d20 + bonus vs AC, two or three a turn
Damaged8crit 2d8
Save DC15Tier 3 DC
Crit17+Cunning 16
StatScoreModDie
Body18+4d8
Mind8-1-d3
Sense16+3d6
Heart12+1d3
Cunning16+3d6
Fate18+4d8

Passives

Passive

Sky Titan

Flies 120 ft and spots prey from miles away. Too huge to be knocked prone.

Maneuvers

Maneuver

Snatch and Drop

Seizes a creature it hit this turn in its talons. Body save (DC 15) or the target is grabbed, carried aloft, and dropped, taking 3 damage and landing prone; on a success it takes 1 Vigor damage.

Maneuver

Wing Gust

Its wings hammer the air. Every creature within 20 ft makes a Body save (DC 15) or is pushed 15 ft and knocked prone.

Reactions

Reaction

Evasive Dive

When hit by a ranged attack, the roc folds its wings and dives 30 ft in any direction.

Tactics

GM tactics

Swoops from high altitude with Snatch and Drop to isolate targets. Uses Wing Gust to scatter melee fighters. Drops grappled foes from lethal heights. Returns to aerie if badly wounded.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d8. A crit rolls two: 2d8.
  • Crits on a natural 17+ (Cunning 16).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.