KING
Rock Giant (variant)

Rock Giant (variant)

Giant · no Crown (Mundane)

T3d8Minor

Boulder-tossing recluses, rock giants hurl mountains, caves echoing throws.

Tier 3  ·  Role Minor  ·  Pool Vigor 3 (+3 overflow)  ·  AC 14  ·  ATK +4  ·  Save DC 15  ·  Dmg 3 (flat)

AC1414 base
Vigor3Tier, plus 3 overflow. Flees at 0, dies at 6 total damage
Move30 ft
Initiatived8rerolled each round
Attack+4d20 + bonus vs AC, two a turn
Damage3flat, crit d8, floored at 3
Save DC15Tier 3 DC
Crit20natural 20 only
StatScoreModDie
Body20--
Mind8--
Sense16--
Heart16--
Cunning14--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Stone Skin

Resistant to non-magical weapon damage. Ignores difficult terrain on rocky ground.

Passive

Boulder Hurler

Can make its attacks at up to 90 ft by hurling rocks torn from the mountainside.

Maneuvers

Maneuver

Avalanche

Tears loose a rockslide over a 20 ft area within 60 ft. Each creature there makes a Body save (DC 15) or takes 3 damage and is buried (restrained and suffocating until dug free); on a success it takes 1 Vigor damage.

Tactics

GM tactics

Defends mountain passes. Buries intruders in rockslides. Prefers to throw from high ground.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
  • A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Two attacks in a normal turn: Tier 3+ Minors get a second.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.