KING
Sahuagin Baron

Sahuagin Baron

Humanoid · Crown of Wrath

T3d8Major

Shark-kin overlords, sahuagin barons command tides, tridents barbed.

Tier 3  ·  Role Major  ·  Pool Vigor 5 / Vitality 6  ·  AC 14  ·  ATK +4  ·  Save DC 15  ·  Dmg d8

AC1410 base + 4 Sense
Vigor5Tier + Heart mod, regenerates
Vitality62 x Tier
Move30 ft
Initiatived8 - d3rerolled each round
Attack+4d20 + bonus vs AC, two or three a turn
Damaged8crit 2d8
Save DC15Tier 3 DC
Crit17+Cunning 16
StatScoreModDie
Body18+4d8
Mind8-1-d3
Sense18+4d8
Heart14+2d4
Cunning16+3d6
Fate16+3d6

Passives

Passive

Blood Frenzy

Has advantage on attack rolls against any creature that has already taken damage.

Passive

Limited Amphibious

Breathes air and water, but after 10 minutes out of water its attacks are at disadvantage.

Passive

Shark Telepathy

Commands sharks within 120 ft.

Maneuvers

Maneuver

Tidal Command

Call a 30 ft wave. Each creature in its path makes a Body save (DC 15) or is pushed 20 ft and knocked prone.

Tactics

GM tactics

Commands sahuagin war parties. Summons sharks to aid battle. Drags enemies into water.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d8. A crit rolls two: 2d8.
  • Crits on a natural 17+ (Cunning 16).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.