KING
Sea Hag Coven Leader

Sea Hag Coven Leader

Fey · Crown of Deception

T3d8Major

Matriarch of drownings, sea hag leaders summon storms, pearls of tears.

Tier 3  ·  Role Major  ·  Pool Vigor 6 / Vitality 6  ·  AC 12  ·  ATK +5  ·  Save DC 15  ·  Dmg d8

AC129 base + 3 Sense
Vigor6Tier + Heart mod, regenerates
Vitality62 x Tier
Move30 ft
Initiatived8 + d6rerolled each round
Attack+5d20 + bonus vs AC, two or three a turn
Damaged8crit 2d8
Save DC15Tier 3 DC
Crit16+Cunning 18
StatScoreModDie
Body8-1-d3
Mind16+3d6
Sense16+3d6
Heart16+3d6
Cunning18+4d8
Fate16+3d6

Passives

Passive

Spellcasting (drowned hexes)

The matriarch weeps saltwater curses and mutters to the tide; her drowned hexes command wave and mist out to 60 ft.

Passive

Coven Matriarch

Breathes air and water. While another hag is within 30 ft, she regains 1 Vigor at the start of her turn.

Maneuvers

Maneuver

Tidal Wave

Crashing waves rise in a 20 ft radius within 60 ft. Each creature makes a Body save (DC 15): on a failure it takes 3 damage and is knocked prone; on a success it takes 1 Vigor damage.

Maneuver

Fog Cloud

Clammy sea-mist floods a 30 ft radius within 60 ft, heavily obscuring it until she wills it gone; creatures inside cannot see beyond 5 ft.

Tactics

GM tactics

Commands her coven from behind lesser hags. Uses Tidal Wave to scatter enemies, then Fog Cloud to blind whatever is still standing. Redirects damage to expendable coven members. Retreats into the sea as a last resort.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d8. A crit rolls two: 2d8.
  • Crits on a natural 16+ (Cunning 18).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.