Sea Hag Coven Leader
Fey · Crown of Deception
T3d8Major
Matriarch of drownings, sea hag leaders summon storms, pearls of tears.
Tier 3 · Role Major · Pool Vigor 6 / Vitality 6 · AC 12 · ATK +5 · Save DC 15 · Dmg d8
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | -1 | -d3 |
| Mind | 16 | +3 | d6 |
| Sense | 16 | +3 | d6 |
| Heart | 16 | +3 | d6 |
| Cunning | 18 | +4 | d8 |
| Fate | 16 | +3 | d6 |
Passives
Spellcasting (drowned hexes)
The matriarch weeps saltwater curses and mutters to the tide; her drowned hexes command wave and mist out to 60 ft.
Coven Matriarch
Breathes air and water. While another hag is within 30 ft, she regains 1 Vigor at the start of her turn.
Maneuvers
Tidal Wave
Crashing waves rise in a 20 ft radius within 60 ft. Each creature makes a Body save (DC 15): on a failure it takes 3 damage and is knocked prone; on a success it takes 1 Vigor damage.
Fog Cloud
Clammy sea-mist floods a 30 ft radius within 60 ft, heavily obscuring it until she wills it gone; creatures inside cannot see beyond 5 ft.
Tactics
GM tactics
Commands her coven from behind lesser hags. Uses Tidal Wave to scatter enemies, then Fog Cloud to blind whatever is still standing. Redirects damage to expendable coven members. Retreats into the sea as a last resort.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d8. A crit rolls two: 2d8.
- Crits on a natural 16+ (Cunning 18).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.