Shedu
Celestial · no Crown (Sacred)
T3d8Minor
Winged lion sages, shedu telepathically advise kings, protecting realms from tyranny.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 12 · ATK +4 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 16 | - | - |
| Sense | 16 | - | - |
| Heart | 12 | - | - |
| Cunning | 8 | - | - |
| Fate | 18 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Spellcasting (temple-telepathy)
The lion-sage speaks mind to mind with any creature within 120 ft, a serene temple-telepathy that counsels allies and lances foes without a spoken word.
Winged Sage
Flies 60 ft, speaks telepathically to any creature within 120 ft, and has advantage on saves against spells.
Maneuvers
Voice of Courage
The shedu steadies one ally within 60 ft mind to mind; that ally has advantage on its next save.
Telepathic Blast
Enemies within 30 ft make a Mind save (DC 15). Failure: takes 3 damage and is dazed 1 round. Success: takes 1 Vigor damage.
Tactics
GM tactics
Advises allies telepathically during combat, providing tactical insight. Steadies the most important ally with Voice of Courage. Uses Telepathic Blast against clustered enemies. Keeps to the air, counselling from beyond reach.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.