Spectator
Aberration · no Crown (Lawful)
T2d6Minor
Beholder-kin guardians, spectators fire eye rays, bound to protect treasures for decades.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 12 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | - | - |
| Mind | 18 | - | - |
| Sense | 16 | - | - |
| Heart | 16 | - | - |
| Cunning | 18 | - | - |
| Fate | 16 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Spellcasting (eye-tyrant sorcery)
The spectator works magic through its four lesser eyestalks, each carrying a different spell; it needs no words or hands, only a clear line of sight out to 90 ft.
Hover
Floats 5 ft above the ground. Immune to prone.
Maneuvers
Eye Ray
Fires one ray at a target within 90 ft (roll d4): 1 Confusion, Mind save (DC 13) or the target attacks a random creature on its next turn; 2 Paralyzing, Body save or stunned 1 round; 3 Fear, Heart save or frightened (save ends); 4 Wounding, Body save or take 2 damage (1 Vigor damage on a success).
Reactions
Spell Reflection
When a spell targets only the spectator, it makes a Mind save (DC 13); on a success the spell rebounds onto the caster.
Tactics
GM tactics
Guards its assigned treasure faithfully. Warns intruders once before attacking. Fires Eye Rays from a distance and takes whatever the stalks give it. Fights until the treasure is no longer threatened, then returns to guarding.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.