Specter
Undead · Crown of Despair
T2d6Minor
Life-draining apparitions, specters age victims, haunts eternal.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 11 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | - | - |
| Mind | 14 | - | - |
| Sense | 16 | - | - |
| Heart | 14 | - | - |
| Cunning | 16 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Incorporeal
Moves through creatures and objects and cannot be grabbed, restrained, or knocked prone. Resistant to non-magical physical damage. Hateful and dead, it never flees.
Sunlight Sensitivity
While in sunlight, it has disadvantage on attacks and checks.
Maneuvers
Life Drain
A creature it damages makes a Body save (DC 13) or its maximum Vitality drops by 1 until it rests; the specter regains 1 Vigor. A creature drained to 0 maximum Vitality has nothing left to soak a hit, and every blow after that costs it a wound.
Tactics
GM tactics
Haunts dark places, avoiding sunlight. Uses Life Drain repeatedly to grind maximum Vitality down point by point. Focuses on one target at a time to ensure a kill. Created by wraiths from their victims-seeks to create more specters in turn.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.