KING
Spider

Spider

Beast · no Crown (Mundane)

T1d4Minor

Eight-legged web spinners, spiders ensnare flies, venom coursing through silken traps.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 10  ·  ATK +1  ·  Save DC 11  ·  Dmg 1 (flat)

AC1010 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+1d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body8--
Mind5--
Sense12--
Heart12--
Cunning12--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Spider Climb

Climbs any surface, even upside down, and knows the exact spot of anything touching its web.

Passive

Venom

A creature the spider bites must pass a Body save (DC 11) or be poisoned for 1 round.

Maneuvers

Maneuver

Web

Flings sticky silk at one creature within 15 ft. The target must pass a Body save (DC 11) or be restrained until it tears free (save ends).

Tactics

GM tactics

Spins webs and waits. Bites ensnared prey. Harmless individually.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.