KING
Spite Mote

Spite Mote

Fiend · Crown of Wrath

T1d4Minor

Fist-sized orbs of dull red light pulsing like a heartbeat, radiating visible heat and buzzing like angry wasps. They cluster around wounded creatures and flicker brighter when blood is spilled, drawn to conflict with a mindless instinct toward escalation.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 9  ·  ATK +3  ·  Save DC 11  ·  Dmg 1 (flat)

AC99 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body12--
Mind4--
Sense12--
Heart12--
Cunning6--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Drawn to Violence

Appears where blood is spilled and joins the losing side. Mindless: it fights to the death instead of fleeing, and peace-inducing magic destroys it instantly.

Maneuvers

Maneuver

Kamikaze Dive

Hurls itself at one creature within its move and bursts on impact, destroying itself and triggering its Death Burst centered on that creature.

Reactions

Reaction

Death Burst

When destroyed, it explodes in a flash of heat. Each creature within 5 ft must pass a Body save (DC 11) or take 1 damage; on a success, 1 Vigor damage.

Tactics

GM tactics

Swarms toward wounded creatures and prolongs whatever fight it finds. Dives to burst among clustered combatants. Cannot be reasoned with, calmed, or controlled.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.