Spite Mote
Fiend · Crown of Wrath
T1d4Minor
Fist-sized orbs of dull red light pulsing like a heartbeat, radiating visible heat and buzzing like angry wasps. They cluster around wounded creatures and flicker brighter when blood is spilled, drawn to conflict with a mindless instinct toward escalation.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 9 · ATK +3 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 12 | - | - |
| Mind | 4 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 6 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Drawn to Violence
Appears where blood is spilled and joins the losing side. Mindless: it fights to the death instead of fleeing, and peace-inducing magic destroys it instantly.
Maneuvers
Kamikaze Dive
Hurls itself at one creature within its move and bursts on impact, destroying itself and triggering its Death Burst centered on that creature.
Reactions
Death Burst
When destroyed, it explodes in a flash of heat. Each creature within 5 ft must pass a Body save (DC 11) or take 1 damage; on a success, 1 Vigor damage.
Tactics
GM tactics
Swarms toward wounded creatures and prolongs whatever fight it finds. Dives to burst among clustered combatants. Cannot be reasoned with, calmed, or controlled.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.