Stone Giant Dreamer
Giant · no Crown (Mundane)
T3d8Minor
Meditative artists, stone giant dreamers sculpt visions, boulders as canvas.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 14 · ATK +4 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 20 | - | - |
| Mind | 18 | - | - |
| Sense | 8 | - | - |
| Heart | 20 | - | - |
| Cunning | 16 | - | - |
| Fate | 16 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Stone Camouflage
Advantage on stealth checks in rocky terrain.
Dreamwalker
Can enter the dreams of sleeping creatures within 1 mile. It sees waking mortals as figures in a dream and may spare those who make its dream interesting.
Maneuvers
Nightmare Sculpture
One creature within 60 ft makes a Mind save (DC 15) or perceives sculpted illusory terrain for 1 round: open ground counts as difficult terrain and it believes walls stand where none do.
Tactics
GM tactics
Views surface world as a dream. Sculpts "dream-stuff" (reality) with little concern for mortals. May befriend those who appreciate art.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.