Stone Golem
Construct · no Crown (Mundane)
T4d10Major
Carved sentinels of granite, stone golems hurl rocks, slow but immovable guardians of ancient tombs.
Tier 4 · Role Major · Pool Vigor 6 / Vitality 8 · AC 14 · ATK +6 · Save DC 17 · Dmg d10
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 20 | +5 | d10 |
| Mind | 4 | -3 | -d4 |
| Sense | 18 | +4 | d8 |
| Heart | 14 | +2 | d4 |
| Cunning | 8 | -1 | -d3 |
| Fate | 14 | +2 | d4 |
Passives
Construct Nature
Mindless: immune to poison, charm, and fear, and fights until destroyed. No effect can alter its carved form.
Stone Body
Resistant to non-magical physical damage. Advantage on saves against spells.
Maneuvers
Slow
Grinding gears drag at everything nearby. Each creature within 10 ft makes a Mind save (DC 17) or is slowed for 1 round.
Declarations
Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.
Hurl Boulder
Tears loose a boulder and hurls it up to 60 ft. The target makes a Body save (DC 17): on a failure it takes 4 damage and is knocked prone, on a success it takes 1 Vigor damage.
Reactions
Unyielding
When an effect would move the golem against its will, it does not move.
Tactics
GM tactics
Guards a specific location with unwavering patience. Opens with Slow to cripple approaching enemies. Uses Hurl Boulder against ranged attackers. Pursues intruders methodically but returns to its post once threats are eliminated.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 4 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d10. A crit rolls two: 2d10.
- Crits on a natural 20 only (Cunning 8 does not widen the range).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.