Suwako
Celestial · no Crown (Sacred)
T2d6Minor
Amphibious divinities, suwako bless waters, croaking prophecies of renewal.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 11 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | - | - |
| Mind | 14 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 16 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Blessed Waters
Breathes air and water. Water within 60 ft is purified; a creature that drinks it regains 1 Vigor.
Maneuvers
Croaking Prophecy
One ally within 60 ft gains advantage on its next save. If that save succeeds, the ally also regains 1 Vigor.
Tidal Blessing
Blessed water floods a 30 ft radius. Allies in the area regain 1 Vigor. Enemies make a Body save (DC 13) or are slowed for 1 round.
Reactions
Leaping Dodge
When targeted by an attack, springs up to 20 ft away. The attack misses if the leap carries it out of reach.
Tactics
GM tactics
Stays near water sources to maximize Blessed Waters. Uses Tidal Blessing to heal allies while hindering enemies. Croaking Prophecy provides tactical advantage. Leaps away from danger. Prefers supporting allies over direct combat.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.