Sylvan Spirit
Fey · no Crown (Mundane)
T1d4Minor
Forest whisperers, sylvan spirits animate leaves, guiding lost souls.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 10 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | - | - |
| Mind | 12 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Incorporeal
Moves through creatures and objects as if they were difficult terrain. Takes 1 Vigor damage if it ends its turn inside an object.
Nature Bond
While in its forest, the spirit is invisible; only magic reveals it.
Maneuvers
Guiding Whisper
One creature within 30 ft makes a Mind save (DC 11) or walks in a direction of the spirit's choosing for 1 round, into bogs, thorns, or off the path.
Animate Foliage
Plants in a 10 ft area within 30 ft come alive. The area becomes difficult terrain and each creature inside makes a Body save (DC 11) or is restrained by grasping vines; a Body check as an action tears free.
Tactics
GM tactics
Invisible in its forest, it whispers travelers off the path into bogs, thorns, or off cliffs. Animates foliage to trap intruders. Only attacks directly if its grove is threatened. Benevolent spirits may guide lost children home instead.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.