The Conflagration
Celestial · Crown of Liberation
T5d12Sovereign
A figure of living fire the size of a house, shifting between the forms of every person who ever died in chains. Its face changes every seconds-man, woman, child, elder, every race. Its massive volcanic chains perpetually shatter and reform in an endless cycle of bondage broken.
Tier 5 · Role Sovereign · Pool Vigor 10 / Vitality 30 · AC 14 · ATK +9 · Save DC 19 · Dmg d12
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | +4 | d8 |
| Mind | 8 | -1 | -d3 |
| Sense | 22 | +6 | d12 |
| Heart | 20 | +5 | d10 |
| Cunning | 18 | +4 | d8 |
| Fate | 22 | +6 | d12 |
Passives
Cannot Be Contained
No prison, plane, or magical effect can hold it. Any attempt to contain it fails and the container is destroyed.
Living Fire
Resistant to fire and cold damage; immune to charm, compulsion, and paralysis. Regains 1 Vigor at the start of its turn unless doused in water that round.
Maneuvers
Inferno Form
Becomes a pillar of white fire 30 ft across. Each creature inside it takes 1 Vigor damage at the start of its turn; those the Conflagration judges friends of freedom are unharmed.
Declarations
Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.
Proclamation of Liberty
Speaks a single word that rolls across a 1-mile radius. Every chain, lock, cage, geas, curse, compulsion, and magical restraint in range is destroyed at once, beneficial bindings included. It does not distinguish; freedom is absolute.
Reactions
Unshackle
When any creature within 120 ft is grabbed, restrained, or bound by a compulsion, the Conflagration burns the effect away.
Tactics
GM tactics
Opens with Proclamation of Liberty to shatter all bonds in a mile radius-friend and foe alike. Enters Inferno Form when surrounded by oppressors. Burns the bonds off every captive held by those who refuse to release them. Does not discriminate between just and unjust order-tears down all cages. Revolution incarnate.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 10 + 4 x Tier. Full Vigor at combat start; at the start of its turn it rolls 5 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d12. A crit rolls two: 2d12.
- Crits on a natural 16+ (Cunning 18).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Sovereign: 2 Sovereign Actions a round, spent after other combatants' turns, on top of its attacks.
- Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
- Never checks morale: it fights to 0 Vitality or to the exit written into its lowest phase.
- NPCs never take wounds.