KING
The Impossible Engine

The Impossible Engine

Celestial · Crown of Innovation

T5d12Sovereign

A walking contradiction-machine, building, and creature simultaneously. Fifteen feet tall, part clockwork, part organic growth, part geometric light. Gears mesh with living vines, crystal lenses focus creative energy, pistons pump alongside beating hearts. Constantly rebuilding itself, never the same shape twice.

Tier 5  ·  Role Sovereign  ·  Pool Vigor 10 / Vitality 30  ·  AC 14  ·  ATK +8  ·  Save DC 19  ·  Dmg d12

AC1415 base - 1 Sense
Vigor10Tier + Heart mod, regenerates
Vitality3010 + 4 x Tier
Move30 ft
Initiatived8 + d12rerolled each round
Attack+8d20 + bonus vs AC, two or three a turn
Damaged12crit 2d12
Save DC19Tier 5 DC
Crit14+Cunning 22
Sovereign2actions a round, after another turn ends
Disruptd6on any Vitality loss
StatScoreModDie
Body18+4d8
Mind22+6d12
Sense8-1-d3
Heart20+5d10
Cunning22+6d12
Fate20+5d10

Passives

Passive

Aura of Possibility

Within 300 ft the word "impossible" has no power: effects relying on despair, futility, or the conviction that nothing can be done simply fail. Immune to anything that decays, corrodes, disintegrates, or ages.

Maneuvers

Maneuver

Reconfiguration Beam

A crystal lens focuses on one creature within 60 ft. Body save (DC 19) or it is physically restructured into a harmless form for 1 round: a tree, an ice statue, a cloud of butterflies.

Maneuver

Create from Nothing

Over 1 turn, builds a permanent, complex structure from nothing: a bridge, a tower, a working water mill, incorporating innovations no craftsman has conceived.

Declarations

Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.

Declaration

Defy Entropy

Telegraph · disrupt d6

Reverses destruction in a 200 ft radius, permanently. Collapsed buildings reassemble, shattered weapons reform, dead plants revive, burned books reconstitute. It does not raise the dead; every other form of entropy comes undone.

Reactions

Reaction

Adaptive Rebuild

When an attack deals it damage, the Engine immediately reconfigures, becoming resistant to that damage type for the rest of the encounter.

Tactics

GM tactics

Opens with Defy Entropy to reverse all destruction in the area-restoring allies' broken equipment, rebuilding collapsed terrain. Uses Reconfiguration Beam to neutralize threats by transforming them. Creates structures from nothing to reshape the battlefield. Adaptive Rebuild makes it progressively harder to damage. The Engine does not deny entropy-it outpaces it, creating faster than destruction can consume.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 10 + 4 x Tier. Full Vigor at combat start; at the start of its turn it rolls 5 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d12. A crit rolls two: 2d12.
  • Crits on a natural 14+ (Cunning 22).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Sovereign: 2 Sovereign Actions a round, spent after other combatants' turns, on top of its attacks.
  • Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
  • Never checks morale: it fights to 0 Vitality or to the exit written into its lowest phase.
  • NPCs never take wounds.