The Sleepless Warden
Celestial · Crown of Vigilance
T5d12Sovereign
Twelve feet tall and skeletal, wrapped in robes of woven light, its head a single enormous glass lantern containing a flame shaped like a great staring eye. Thousands of smaller eyes cover its robes, each watching a different direction. It has been awake since before the Theocide.
Tier 5 · Role Sovereign · Pool Vigor 9 / Vitality 30 · AC 14 · ATK +8 · Save DC 19 · Dmg d12
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | -1 | -d3 |
| Mind | 22 | +6 | d12 |
| Sense | 20 | +5 | d10 |
| Heart | 18 | +4 | d8 |
| Cunning | 22 | +6 | d12 |
| Fate | 20 | +5 | d10 |
Passives
Absolute Awareness
Knows the location and intent of every conscious creature within a mile. It cannot be surprised, and nothing within that range hides from it.
Immune
Immune to sleep, charm, illusion, fear, and anything that dulls perception. Regains 1 Vigor at the start of its turn; a round spent with its lantern shuttered or covered stops this.
Declarations
Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.
The Reckoning Gaze
The lantern-eye fixes on one creature within 60 ft and shows it every moment it looked away instead of acting. The target makes a Fate save or takes 5 damage and is stunned for 1 round; on a success it takes 1 Vigor damage. A creature that has never shirked a duty is untouched.
Reactions
Eternal Vigil
When a creature within 120 ft turns invisible, hides, or dons a disguise, the lantern flares: the effect is stripped away and the creature takes 1 Vigor damage.
Tactics
GM tactics
Opens by mapping every threat through Absolute Awareness. Uses The Reckoning Gaze on the most complacent or negligent enemy. Eternal Vigil strips the cover from anyone who tries to hide. Its Absolute Awareness makes ambush impossible. Fights with the grim determination of something that has been awake for an eternity and has never stopped watching.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 10 + 4 x Tier. Full Vigor at combat start; at the start of its turn it rolls 5 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d12. A crit rolls two: 2d12.
- Crits on a natural 14+ (Cunning 22).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Sovereign: 2 Sovereign Actions a round, spent after other combatants' turns, on top of its attacks.
- Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
- Never checks morale: it fights to 0 Vitality or to the exit written into its lowest phase.
- NPCs never take wounds.