Topaz Dragon
Dragon · Crown of Sloth
T3d8Minor
Dehydration desert serpents, topaz dragons desiccate foes, sands their domain.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 14 · ATK +5 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 18 | - | - |
| Sense | 18 | - | - |
| Heart | 8 | - | - |
| Cunning | 18 | - | - |
| Fate | 18 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Sand-Dried Scales
Resistant to necrotic damage. Breathes air and water.
Apathy Aura
Creatures within 30 ft have disadvantage on Heart saves.
Maneuvers
Desiccating Breath
Exhales a 60 ft cone that strips the moisture from flesh. Each creature in the cone makes a Body save (DC 15); on a failure it takes 3 damage, on a success 1 Vigor damage.
Crushing Despair
Creatures within 30 ft make a Heart save (DC 15) or are dazed by crushing apathy for 1 round.
Tactics
GM tactics
Cynical and uncaring. Hoards in the dry heart of the desert, where the sand has drunk every well. Uses Crushing Despair to disable threats without effort.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.