Toxic Ooze
Ooze · Crown of Sloth
T2d6Minor
Poisonous waste forms, toxic oozes emit fumes, mutating touched.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 8 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 4 | - | - |
| Sense | 12 | - | - |
| Heart | 10 | - | - |
| Cunning | 6 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Mindless Sludge
Amorphous: squeezes through 1-inch gaps. Mindless, so it never flees and fights until destroyed.
Toxic Fumes
A creature that starts its turn within 10 ft makes a Body save (DC 13) or is poisoned until it saves.
Maneuvers
Toxic Burst
Ruptures in a spray of caustic sludge. Creatures within 20 ft make a Body save (DC 13); on a failure a creature takes 2 damage and is poisoned until it saves, on a success it takes 1 Vigor damage.
Tactics
GM tactics
Forms in toxic waste dumps. Poisons everything nearby. Mindlessly seeks organic material to absorb.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.