Veteran
Humanoid · no Crown (Mundane)
T2d6MinorVeteranSoldierHumanoid
A battle-scarred warrior with years of combat experience. Veterans form the backbone of professional armies and mercenary companies.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 12 · ATK +3 · Save DC 13 · Dmg 2 (flat)
AC1212 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 12 | - | - |
| Sense | 12 | - | - |
| Heart | 14 | - | - |
| Cunning | 12 | - | - |
| Fate | 8 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Passive
Battle-Hardened
Advantage on saves against fear and intimidation effects.
Maneuvers
Maneuver
Longsword
Standard attack with a longsword.
Maneuver
Heavy Crossbow
Standard ranged attack out to 100 ft. Requires an action to reload.
Reactions
Reaction
Parry
The veteran takes 1 less damage from melee attacks (minimum 0).
Tactics
GM tactics
Experienced fighter. Targets the weakest enemy first and uses terrain to advantage.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.