Visage
Celestial · no Crown (Sacred)
T2d6Minor
Masked celestial spies, visages infiltrate courts, their true forms revealing judgments.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 10 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | - | - |
| Mind | 14 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 16 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Shapechanger
Can assume any humanoid form and knows when a creature within 30 ft speaks a deliberate lie. Advantage on Cunning checks to hold a disguise.
Maneuvers
Unmask
The mask comes off once per fight. Each creature within 30 ft that can see it makes a Heart save (DC 13) or is stunned 1 round by the celestial radiance.
Judgment Gaze
One creature within 30 ft makes a Fate save (DC 13). If it has done evil, it takes 2 damage and is branded with a visible mark for a day; the innocent feel only warmth.
Tactics
GM tactics
Infiltrates as a humanoid spy, gathering information for months if needed. Reveals its true form only when ready to pass judgment, and brands suspected evildoers with Judgment Gaze. It knows a deliberate lie the moment it hears one. Avoids direct combat and escapes to report to its superiors.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.