Wax Golem
Construct · no Crown (Mundane)
T2d6Minor
Candle-crafted minions, wax golems melt and reform, dripping hot death on foes.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 9 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 4 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 6 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Mindless Construct
Immune to poison, charm, and fear; fights until destroyed. Resistant to bludgeoning damage as blows sink into its waxy body, and it can squeeze through gaps as narrow as 6 inches.
Melting Point
Takes 1 extra damage from fire, and fire damage keeps it soft: it loses its bludgeoning resistance until the end of its next turn.
Dripping Wax
A creature grabbing the golem or grabbed by it takes 1 Vigor damage at the start of its turn from scalding wax.
Maneuvers
Molten Splash
Flings a glob of scalding wax at one target within 20 ft. Body save (DC 13) or the target takes 2 damage and moves at half speed until the hardening wax is scraped off (an action); on a success it takes 1 Vigor damage.
Tactics
GM tactics
Closes to melee and grabs dangerous targets so its dripping wax can scald them. Molten Splash against ranged attackers. Squeezes through gaps to reach anyone who breaks away. Avoids fire, which softens it and strips its resilience. Most effective in narrow corridors where enemies cannot keep clear of it.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.