Wood Elf (fey kin)
Fey · no Crown (Mundane)
T1d4Minor
Silent forest archers, wood elves blend with trees, arrows fletched in leaves.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 11 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | - | - |
| Mind | 12 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Fey Ancestry
Advantage on saves against charm; immune to magical sleep.
Mask of the Wild
Can hide while only lightly obscured by foliage, rain, or mist. Moves 35 ft.
Maneuvers
Aimed Shot
Takes careful aim and fires with advantage on the attack; on a hit the arrow bites deep, dealing 1 extra Vigor damage.
Tactics
GM tactics
Hides in foliage and fires from concealment. Uses Aimed Shot against priority targets. Melts back into the forest after firing. Groups form overlapping fields of fire along forest paths.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.