KING
Wood Elf (fey kin)

Wood Elf (fey kin)

Fey · no Crown (Mundane)

T1d4Minor

Silent forest archers, wood elves blend with trees, arrows fletched in leaves.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 11  ·  ATK +2  ·  Save DC 11  ·  Dmg 1 (flat)

AC1111 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body8--
Mind12--
Sense12--
Heart12--
Cunning14--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Fey Ancestry

Advantage on saves against charm; immune to magical sleep.

Passive

Mask of the Wild

Can hide while only lightly obscured by foliage, rain, or mist. Moves 35 ft.

Maneuvers

Maneuver

Aimed Shot

Takes careful aim and fires with advantage on the attack; on a hit the arrow bites deep, dealing 1 extra Vigor damage.

Tactics

GM tactics

Hides in foliage and fires from concealment. Uses Aimed Shot against priority targets. Melts back into the forest after firing. Groups form overlapping fields of fire along forest paths.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.