Wyrmling Brass Dragon
Dragon · no Crown (Good)
T1d4Minor
Babbling hatchlings, wyrmling brass dragons mimic voices, hiding in dunes for fun.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 12 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 14 | - | - |
| Sense | 8 | - | - |
| Heart | 14 | - | - |
| Cunning | 14 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Desert Burrower
Burrows 15 ft through sand. Immune to fire damage.
Maneuvers
Fire Breath
Spits a 20 ft line of flame. Each creature in the line makes a Body save (DC 11) or takes 1 damage; on a success it takes 1 Vigor damage.
Sleep Breath
Exhales a 15 ft cone of drowsy gas. Each creature in the cone makes a Body save (DC 11) or falls asleep for 1 minute or until it takes damage or is shaken awake.
Tactics
GM tactics
Playful and curious. Mimics sounds and voices. Hides in sand and pops out to startle travelers. Harmless mischief.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.