KING
Wyrmling Brass Dragon

Wyrmling Brass Dragon

Dragon · no Crown (Good)

T1d4Minor

Babbling hatchlings, wyrmling brass dragons mimic voices, hiding in dunes for fun.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 12  ·  ATK +2  ·  Save DC 11  ·  Dmg 1 (flat)

AC1212 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind14--
Sense8--
Heart14--
Cunning14--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Desert Burrower

Burrows 15 ft through sand. Immune to fire damage.

Maneuvers

Maneuver

Fire Breath

Spits a 20 ft line of flame. Each creature in the line makes a Body save (DC 11) or takes 1 damage; on a success it takes 1 Vigor damage.

Maneuver

Sleep Breath

Exhales a 15 ft cone of drowsy gas. Each creature in the cone makes a Body save (DC 11) or falls asleep for 1 minute or until it takes damage or is shaken awake.

Tactics

GM tactics

Playful and curious. Mimics sounds and voices. Hides in sand and pops out to startle travelers. Harmless mischief.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.