Wyrmling Gold Dragon
Dragon · no Crown (Good)
T1d4Minor
Innocent hoardlings, wyrmling gold dragons share tales, flames small but warm.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 13 · ATK +2 · Save DC 11 · Dmg 1 (flat)
AC1313 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 14 | - | - |
| Sense | 16 | - | - |
| Heart | 14 | - | - |
| Cunning | 8 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Passive
Amphibious
Breathes air and water. Immune to fire damage.
Maneuvers
Maneuver
Fire Breath
Exhales a 15 ft cone of golden flame. Each creature in the cone makes a Body save (DC 11) or takes 1 damage; on a success it takes 1 Vigor damage.
Tactics
GM tactics
Curious and kind. Shares stories with travelers. Instinctively protects innocents even at young age.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.