Yagnoloth
Fiend · Crown of Wrath
T3d8Major
Monstrous demon butchers, yagnoloths cleave with greataxes, flesh regenerating.
Tier 3 · Role Major · Pool Vigor 5 / Vitality 6 · AC 14 · ATK +5 · Save DC 15 · Dmg d8
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 20 | +5 | d10 |
| Mind | 8 | -1 | -d3 |
| Sense | 18 | +4 | d8 |
| Heart | 14 | +2 | d4 |
| Cunning | 16 | +3 | d6 |
| Fate | 16 | +3 | d6 |
Passives
Fiendish Resilience
Resistant to cold, fire, and lightning damage. Immune to poison damage.
Regeneration
Regains 1 Vigor at the start of its turn unless a blessed weapon or holy water harmed it since its last turn.
Maneuvers
Life Leech
Clamps its massive arm on a creature within 10 ft and drinks its warmth. The target makes a Body save (DC 15); on a failure it takes 3 damage and the yagnoloth regains 1 Vigor, on a success it takes 1 Vigor damage.
Mercenary Orders
Bellows a command. Allied Minors within 30 ft immediately move up to half their speed.
Tactics
GM tactics
Yugoloth mercenary commanders. Drains life to heal. Bellows Mercenary Orders to shove its hirelings back into the line.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d8. A crit rolls two: 2d8.
- Crits on a natural 17+ (Cunning 16).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.