Yellow Musk Creeper
Plant · Crown of Domination
T2d6Minor
Viney mind-controllers, yellow musk creepers zombie victims, pollen addicting.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 8 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 4 | - | - |
| Sense | 16 | - | - |
| Heart | 10 | - | - |
| Cunning | 8 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
False Appearance
While motionless, indistinguishable from ordinary flowering vines.
Regeneration
Regains 1 Vigor at the start of its turn unless it took fire damage since its last turn.
Maneuvers
Yellow Musk
Puffs intoxicating pollen. Each creature within 30 ft makes a Mind save (DC 13) or spends its next turn walking toward the creeper and taking no other action.
Burrowing Roots
Sinks rootlets into the skull of a musk-dazed creature within 5 ft. The target takes 2 damage. A creature killed by the roots rises as a yellow musk zombie under the creeper's control.
Tactics
GM tactics
Lures victims with intoxicating pollen, then sinks Burrowing Roots into whoever wanders close. Those it kills rise as musk zombies to defend it. Fire destroys it effectively.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.