Yeth Hound
Monstrosity · no Crown (Sacred)
T2d6Minor
Ghostly baying hunters, yeth hounds track across planes, serving good or ill.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 11 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 8 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 16 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Ghost Gait
Flies 40 ft and passes through creatures and objects. Takes 1 Vigor damage if it ends its turn inside an object.
Sunlight Vulnerability
In direct sunlight, has disadvantage on attacks and Cunning checks.
Maneuvers
Baleful Baying
Howls a bone-deep note. Each creature within 60 ft that can hear it makes a Mind save (DC 13) or is frightened for 1 round, spending its turn moving away from the hound.
Tactics
GM tactics
Hunts in packs at night. Opens with Baleful Baying to scatter prey, then runs down the most frightened and savages it. Avoids sunlight at all costs. Retreats before dawn.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.