Alchemist
Combat Alchemy
MindTree 9 of 211 martial point
Synthesize
The tree ability. Rungs are cumulative: a Tier 3 character has the Tier 1, 2, and 3 lines.
- T1
Synthesize (Action)
Create and immediately use any alchemical item of Tier 1. The item cannot be saved for later. Your thrown alchemical items have 60 feet range. Alchemical damage and healing follow the Magic Conversion table (Part 4).
- T2
Synthesize Tier 2 items. Share Dose: a potion or oil you use on yourself also affects one adjacent ally.
- T3
Synthesize Tier 3 items. Your area items gain +10 feet radius.
- T4
Synthesize Tier 4 items. You can use non-damaging items as a reaction for 1 Stamina.
- T5
Ultimate: Chain Reaction. Synthesize Tier 5 items. Once per combat, synthesize and use two different items with one action.
Deeds
Every martial tree grants two Deeds: its initial deed at Tier 1 and its ultimate deed at Tier 5.
Volatile Genius
Sometimes the best formula is improvisation. Mix what shouldn't be mixed. Spectacular, unpredictable, unrepeatable.
Philosopher's Gambit
The impossible mixture. Combine things no formula allows. Once. Spectacular and probably unrepeatable.