KING

Brawler

Unarmed Control

BodyTree 1 of 211 martial point

Pin Down

The tree ability. Rungs are cumulative: a Tier 3 character has the Tier 1, 2, and 3 lines.

  1. T1

    Pin Down (Action plus passives)

    Your unarmed strikes are true weapons (magical at Tier 3+) and you have advantage on Body checks to grapple. As an action, make a contested Body check against a creature in reach. On a success it is pinned: it cannot move, its attacks have disadvantage, and attacks against it have advantage. Your hits deal +Tier damage against a foe you have grabbed or pinned.

  2. T2

    Enemies have disadvantage on checks to escape your grapples.

  3. T3

    You can grapple creatures one size larger than you. Creatures you have pinned cannot regain Vigor.

  4. T4

    +1 crit range with unarmed strikes, and +1 AC while unarmed.

  5. T5

    Ultimate: Ground and Pound. You can grapple creatures of any size. As an action (2 Stamina), make two unarmed strikes against a creature that is pinned or prone. The round you use it, your hits against a grabbed or pinned foe roll an extra Tier die.

Deeds

Every martial tree grants two Deeds: its initial deed at Tier 1 and its ultimate deed at Tier 5.

Deed

Iron Grip

Tier 1

Your hands close like manacles. What you seize, you keep. Catch a swinging blade, snatch an arrow, clamp a fleeing ankle.

Ultimate Deed

Spine Breaker

Tier 5

Some holds aren't meant to escape. Twist, wrench, and break. A joint bends the wrong way. A bone gives. They remember this hold forever.

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