Brawler
Unarmed Control
BodyTree 1 of 211 martial point
Pin Down
The tree ability. Rungs are cumulative: a Tier 3 character has the Tier 1, 2, and 3 lines.
- T1
Pin Down (Action plus passives)
Your unarmed strikes are true weapons (magical at Tier 3+) and you have advantage on Body checks to grapple. As an action, make a contested Body check against a creature in reach. On a success it is pinned: it cannot move, its attacks have disadvantage, and attacks against it have advantage. Your hits deal +Tier damage against a foe you have grabbed or pinned.
- T2
Enemies have disadvantage on checks to escape your grapples.
- T3
You can grapple creatures one size larger than you. Creatures you have pinned cannot regain Vigor.
- T4
+1 crit range with unarmed strikes, and +1 AC while unarmed.
- T5
Ultimate: Ground and Pound. You can grapple creatures of any size. As an action (2 Stamina), make two unarmed strikes against a creature that is pinned or prone. The round you use it, your hits against a grabbed or pinned foe roll an extra Tier die.
Deeds
Every martial tree grants two Deeds: its initial deed at Tier 1 and its ultimate deed at Tier 5.
Iron Grip
Your hands close like manacles. What you seize, you keep. Catch a swinging blade, snatch an arrow, clamp a fleeing ankle.
Spine Breaker
Some holds aren't meant to escape. Twist, wrench, and break. A joint bends the wrong way. A bone gives. They remember this hold forever.