Crafting Trees
Crafting, Alchemy, Engineering.
3 trees5 advancements + 1 ultimate1 skill point each, 2 for the ultimate
Crafting
Tools, Repair, Materials, Field Work
- 1
Field Repairs 1 pt
You fix what breaks on the road.
Core: Repair simple damage to weapons, armor, and tools with basic supplies. Lash together temporary fixes that hold for days. Identify why something broke and how to prevent it.
Advantage: Complex repairs without a workshop, fixing items mid-combat (1 minute), using improvised materials, reinforcing weak points permanently.
- 2
Tool Making 1 pt
You make what the job requires.
Core: Craft basic tools for any trade given materials and time. Turn scrap into functional improvised tools. Your tools don't break during normal use.
Advantage: Specialized tools without training in that trade, tools that last twice as long, improvised tools nearly as good as proper ones, disguised tools.
- 3
Material Assessment 1 pt
You know good materials from garbage.
Core: Identify material quality on sight (cheap iron versus good steel). Estimate value of raw materials. Spot flawed or weakened materials before they fail.
Advantage: Identifying rare materials, knowing exact provenance and age, spotting magical materials, finding hidden value in scrap.
- 4
Improvisation 1 pt
You make do with what you have.
Core: Craft functional items from scrap and salvage. Work without a proper workshop. Create temporary solutions that hold long enough to matter.
Advantage: Working under pressure, crafting in the field during short rests, using completely improvised materials, jury-rigged solutions that last.
- 5
Masterwork 1 pt
Your best work approaches perfection.
Core: Create items noticeably superior to standard work. Sharper edges that hold longer. Better balance. Cleaner lines. Work that draws the eye.
Advantage: Flawless function (edges last months without sharpening), items that feel right in the hand, work that approaches art, repairs that are stronger than the original.
- 6
Ultimate: Master Crafter 2 pts
Prerequisite: 3+ other Crafter advancements
Your work defies normal limitations.
Core: Create items that last generations. Repair items others call impossible. Work any material you can identify. Craft in the field what others need workshops for.
Advantage: Legendary-quality work from scrap, repairing artifacts, inventing new techniques, work that rivals the ancients.
TOTAL: 7 points
Alchemy
Compounds, Reactions, Substances
- 1
Substance Knowledge 1 pt
You know what things are made of.
Core: Identify common substances by sight and smell. Know obvious dangers (this is poisonous, this is flammable). Recognize common compounds.
Advantage: Rare/magical substances, subtle dangers, identifying specific compounds, determining what created something.
- 2
Basic Compounds 1 pt
You make useful things from simple ingredients.
Core: Create simple useful compounds with time and materials. basic acids, simple smoke bombs, glue, solvents.
Advantage: Faster creation (1 hour), stronger compounds (acid eats locks in 10 min), reliable flash powder, field creation.
- 3
Reactions 1 pt
You understand how substances interact.
Core: Predict obvious reactions (acid + metal = bad). Safely mix common compounds. Create simple timers.
Advantage: Complex reaction prediction, delayed triggers (1 round to 1 hour), safely neutralizing dangerous compounds.
- 4
Extraction 1 pt
You get the good stuff out.
Core: Extract obvious useful compounds from plants and animals with time and basic equipment. Basic purification.
Advantage: Maximum extraction, concentrating for potency, purifying heavily contaminated materials, extracting from minerals.
- 5
Preservation 1 pt
You keep things from rotting.
Core: Preserve organic materials for weeks. Create basic protective coatings. Keep compounds stable for transport.
Advantage: Indefinite preservation, waterproofing/rustproofing/fireproofing, stabilizing volatile compounds.
- 6
Ultimate: Grand Alchemist 2 pts
Prerequisite: 3+ other Alchemy advancements
You push alchemy to its limits.
Core: Create compounds from substitute ingredients. Work with dangerous substances safely. Analyze and reproduce any compound.
Advantage: Creating from minimal ingredients, handling substances that kill on contact, inventing new compounds.
TOTAL: 7 points
Engineering
Mechanisms, Structures, Siege Equipment
- 1
Mechanical Understanding 1 pt
You see how machines work.
Core: Understand simple mechanical devices by observation. Identify obvious failures. Operate common unfamiliar machines.
Advantage: Complex mechanisms, subtle failures, operating ancient/foreign machines, understanding at a glance.
- 2
Structural Analysis 1 pt
You read buildings like blueprints.
Core: Identify obvious load-bearing elements. Spot major structural weaknesses. Estimate if a damaged structure is immediately dangerous.
Advantage: Hidden spaces, subtle weak points, precise collapse timing, identifying hidden rooms.
- 3
Construction 1 pt
You build things that last.
Core: Oversee basic construction competently. Build simple structures that don't leak or settle. Create basic temporary structures.
Advantage: Complex designs (bridges, fortifications), structures that last generations, temporary builds in half time.
- 4
Siege Craft 1 pt
You understand how walls fall.
Core: Understand basic siege equipment operation. Know obvious weak points in fortifications. Estimate siege duration roughly.
Advantage: Designing siege engines, identifying subtle weak points, precise siege planning, field repairs.
- 5
Complex Mechanisms 1 pt
You create devices that do things.
Core: Build functional locks and simple traps. Create basic mechanical timers. Design obvious secret compartments.
Advantage: Complex traps, reliable clockwork, hidden doors that blend seamlessly, mechanical puzzles.
- 6
Ultimate: War Engineer 2 pts
Prerequisite: 3+ other Engineering advancements
You reshape battlefields.
Core: Design fortifications with interlocking defenses. Identify any structure's point of failure. Build field-repairable siege equipment.
Advantage: Perfect defensive works, breaching "impregnable" fortresses, revolutionary siege designs.
TOTAL: 7 points